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Old November 12th, 2007
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soltakss soltakss is offline
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Absolutely.

One setting's mile-long-starship is not the same as another's.

You wouldn't want the same things on every starship in every game. Each would have different systems, different technology and so on.

But, the core rules should be the same for everything.

So, you'd have a rule for Hull Quality (AP) and another rule for Shields. Shields could be by location or cover the whole ship. They'd have energy costs and would absorb damage. Shields in Star Trek are not the same as Shields in other systems (can't think of one, off-hand, but I've seen one film/series where shields work until they break and another where shields protect a bit and let a bit through). You'd reflect this with rules for different types of shields.

Similarly, a good well-equipped crew will increase your damage control chance, this would apply in most settings. Star Trek uses big Starships with large crews, but other settings have much smaller crews but other ways of handling damage control. Look at Starship Troopers - space combat is deadly in that with chunks getting blown off spaceships left, right and centre, so damage control wouldn't be as important.

So, yes, rules would be added for certain eventualities and there will be a lot of them. But, people will still say "What about the so-and-so spaceships in such-and-such file/series? The rules don't cover Black-Hole_Imploder-Missiles." or whatever.

I'd like to see good BRP Spaceship rules.
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