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Old November 12th, 2007
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Charles Green Charles Green is offline
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The design goal for Fractured Hopes was to develop an exciting setting in which nearly every option available in the Basic book was not only available, but made logical sense. It should support a wide variety of player concepts. Basically, anything you can construct with the new rules has a place in the world.

The setting itself is largely a pulp space opera, on a small scale. During a war between a machine race and bio-tech aliens, the world on which humanity lived was shattered, broken into thousands of large chunks of rock which float through empty space.

Players will have access to a ship designed to travel between fragments, looking for loot, helping refugees or battling killer robots. I'm including a vehicle design and combat system to account for these ships. It will be on the light side of rule crunch, aiming more towards cool scenes and stunts over realism and calculations.

I'm writing the text, and Jeff Preston and Paul Baker (both of whom contributed art for Gods of Law) will be handling interior art and possibly the cover. This is not a license; it will be published by Chaosium.

Last edited by Charles Green; November 12th, 2007 at 15:46. Reason: banishing the typo demons
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