Quote:
Originally Posted by Atgxtg
I think the reason why we don't have any rules for statships is just that Chaosium has never released a successful Sci-Fi RPG. Ringworld and FutureWorld were barely blips on the RPG radar. It isn't that Spaceships are tougher to work out than Magic or Superpowers. The old Battle Magic system, while easy, certainly doesn't fit 90%+ of the fantasy settings, but we stil have it.
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And note that both those games were heavily non-spacecraft oriented; the default assumpion in the first was that it'd take place on the Ringworld, and the second was designed for a setting that used stargates for travel.