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Old November 14th, 2007
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Enpeze Enpeze is offline
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Join Date: Sep 2007
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Quote:
Originally Posted by Charles Green View Post
The design goal for Fractured Hopes was to develop an exciting setting in which nearly every option available in the Basic book was not only available, but made logical sense. It should support a wide variety of player concepts. Basically, anything you can construct with the new rules has a place in the world.

The setting itself is largely a pulp space opera, on a small scale. During a war between a machine race and bio-tech aliens, the world on which humanity lived was shattered, broken into thousands of large chunks of rock which float through empty space.

Players will have access to a ship designed to travel between fragments, looking for loot, helping refugees or battling killer robots. I'm including a vehicle design and combat system to account for these ships. It will be on the light side of rule crunch, aiming more towards cool scenes and stunts over realism and calculations.

I'm writing the text, and Jeff Preston and Paul Baker (both of whom contributed art for Gods of Law) will be handling interior art and possibly the cover. This is not a license; it will be published by Chaosium.
Sounds interesting. Does humanity still exists? If yes, how did they manage this? And how does the inhabitants of the "earth-shards" survive from a technical point of view? I mean if earth breaks apart then having such junks with survivors on it would be not very plausible. At least not without high tech support. I would be pleased to learn more about it. Thanks.
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