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Old November 15th, 2007
Jason Durall's Avatar
Jason Durall Jason Durall is offline
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Join Date: Oct 2007
Location: Austin, TX
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Quote:
Originally Posted by Trifletraxor View Post
But, sorcery was quite difficult to learn. I don't know how the MW magic works, but if you're a warrior, can you still learn the blast spell f.ex.? Just the blast spell?
The GM is the arbiter of whether a character is able to start with magic or sorcery.

Learning magic later is up to the GM again. He may say "nope" outright. If he allows it, it's not exactly a massive tactical advantage.

For magic, let's say your non-magician has an INT 13. It'll first take (30-INT) weeks to learn a spell (Blast). It may be expensive, if he can even find a tutor, and it's dedicated training time.

At the end of those 17 weeks, your warrior can now use Blast at 13% (starting skill % = INT) and is limited to 3 levels in it (INT/4, rounded down) for a whopping 3D6 damage. Each level of Blast costs 3 power points to cast, so he's likely to only be able to cast 5, maybe 6 levels of it, tops, before slumping into unconsciousness from being out of power points.

Now your warrior has a missile attack that is slower than a regular attack, costs power points, can be dodged, and begins at a lower percentile than picking up a random missile weapon.

More incentive to leave the spellcasting to specialists.

Last edited by Jason Durall; November 15th, 2007 at 21:36.
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