Sanity
I do not like sanity as per the Cthulhu rules, but I do like the PCs having some reactions to new frightening and disturbing encounters.
My house rule is the following: If the GM deceids that an encounter is new and fightening/disturbing to a character, he has to succeed a roll POWx5 or become demoralized.
Anyone else who uses some modified or light sanity rules?
SGL.
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Ef plest master, this mighty fine grub!
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