Quote:
Originally Posted by Jason Durall
While chatting with a coworker about games and BRP (he's a Call of Cthulhu player), we both lamented that it's impossible to "spring" the Mythos on a player as he (usually) knows what he's getting into.
It struck me that BRP allows a GM to do "the switch" (not in the Seinfeldian sense), starting with a generic system and players who may have no idea what's in store during the campaign.
So a normal world BRP game might suddenly veer into horror or science-fiction.
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Though you've got to be careful to know your players there; some react very badly to that sort of bait-and-switch.