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Old November 26th, 2007
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Atgxtg Atgxtg is offline
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I pretty much considered finess damage to be factored into the degree of success results. For instance, arapier, dagger or other finess weapon is usualy an impaling weapon, and so did more damage on sp[ecial successes.

Some BRP variants even went so far as to give rapiers triple damage on an impale.

Personally I think factoring it into skill/degree of success is the path to take.

One thing I like about non-D100 RPGs is that the mardgin of success (difference in rolls) can be easily used as a damage result. With D100 it is a bit tougher.

One option might be to have damage be based on how much you make your roll by (1 point per 10%) plus a base add for STR/SIZ and weapon type (say 1/2 the normal db and weapon damage). Blocking could absorb damage by the same method. Just a wacky idea though.
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