Thread: Superhero games
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Old November 26th, 2007
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Originally Posted by Trifletraxor View Post
I think you are on to something there. BRP with its nitty gritty realistic approach does not really fit well as an enginge for toon-like superhero gaming. Were there ever any published scenarios for Superworld or any of the other superhero games?

SGL.

I think there was maybe one supplement for Superworld. Most of the superhero RPGs did have supplements printed for them, though. The best supported were the first Marvel and DC rpgs, not surprisingly.

Yeah, BRP's engine doesn't really work well for a 4 color comics campaign. Some of BRP's strengths actually work against it when it comes to Superheroes. There are some tweaks in the Superworld boxed set that makes it work better than the WoW rules, but it still isn't a good fit. Then again, BRP wasn't a good fit for the mythic setting of Glorantha, either.

IMO, the worst fits are probably GURPS (which really breaks down, as it tries to be grittier than BRP), and Palladium (no non-lethal combat, so people don't drop unless dead or dying, making most heroes mass murderers).

My overall favorites for Super gaming would be Golden Heroes, and Marvel (SAGA version). The two most popular super RPGs are probably Champions, and Marvel (TSR version, revised edition).

The real trick to Supers gaming is to get players who are into comics and that sort of thing. If they go at it with the typical fantasy RPG approach, the campaign won't last long. A supers campaign is less about acquiring things and character improvement then it is about doing good deeds, saving lives, and thwarting evil. It's a lot of fun to be able to do things you otherwise can't do, as well.

Unfortunately, Super gaming doesn't get a lot of respect from fantasy RPGers. I once had a guy who refused to play a Super hero RPG saying that the powers were silly. Later the same night, while playing D&D, I pointed out how in our group of four characters, we had one guy with superhuman Strength, another who drank a potion of elongation, a third who could go invisible, and the guy who through supers were dumb had points of fire breathing and a necklace of fireballs, and could fly. My Fantastic Four analogy won my argument, but ticked the guy off more than convincing him to play. Still, he stopped giving us flak for playing supers.
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