Thread: Superhero games
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Old November 26th, 2007
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drohem drohem is offline
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Years ago my group ran a successful Superworld campaign with mulitple GMs. We would trade off adventures and each GM had a regional sphere of influence.

We came to the same conclusion as Nightshade. Our best adventures and encounters were at the beginning of the campaign, and it broke down once the heroes became powerful. Designing villians for the high-powered heroes became difficult.
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