Quote:
Originally Posted by Nightshade
I'd tend to approach this sort of thing the way RQ:AIG was going to: similar to RQ3 style martial arts, as a secondary skill that allows tradeoffs to get better results in terms of special attacks and the like. Otherwise, as others have said, I don't see it as distinguishable from higher skill.
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This approach appeals to me the most since, as already stated, DEX and INT are factored into the weapon skill.
This way, a character can specialize in a finesse attack style that focuses on precision attacks rather than brute strength, and still be highly effective in combat with comparable damage output.