Quote:
Originally Posted by Nightshade
I'd tend to approach this sort of thing the way RQ:AIG was going to: similar to RQ3 style martial arts, as a secondary skill that allows tradeoffs to get better results in terms of special attacks and the like. Otherwise, as others have said, I don't see it as distinguishable from higher skill.
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Hmmm,
Timelords had a skill called wounded that had a similar effect. It was weapon skillspecific, difficult (meaning a lower stating percentage) and could do no more that double the weapon's normal damage. It could easily be adapted to BRP.
Something like:
Wounding (Select Specfic Weapon Skill).
Knowledge skill in RQ3, starting at 00%.
If successful roll an extra damage die for the weapon.