Quote:
Originally Posted by Sorloc
I actually have instituted RQ3 experience into my Rolemaster game - you can't put points into swimming if you've never learned (you don't just suddenly know how to swim just because you killed a beholder), nor can you gain ANY spell, *without a teacher*.
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yepp. The key in a rpg should be authenticity. I dont like the experience approach of most other rpg systems and therefore I never fully understood the philosophy behind XP. BRP feels extremely organic in its rules for experience. There are just 2 ways to gain more and better skills. Learning and practicicing. Of course its also what certain players would call "imbalanced", because one player if lucky can gain more skill than another, but that feels very realistic and like life itsself.