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Originally Posted by Atgxtg
More like, how much detail can they go into and cover the requirements for a super RPG. I just do see V&V in it. Don't see any V&V type rules...
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Again, take a look at the Energy Blast power. Note that every one of these has a free minor side power associated with it. Now look at V&V damage type powers, and note that barring the Power Weapon/Power Blast power, that's just how they were structured.
Now turn to enhanced attributes as a power. Note that V&V was for a long time, the _only_ superhero game that broke out attribute enhancement that way, because it was the only one where that was relevant.
There's more (the distinction between the Super-Speed power and the later movement addition power for example, which also followed a V&V example), but those are pretty good fingerprints of its origin. As far as that goes, so is Superworld "Martial Arts" which is descended from V&V Heightened Attack and its kin.