Quote:
Originally Posted by badcat
That's a whole other argument. Experience systems can be quite 'organic' feeling as long as they are relatively open ended. The experience system in BRP can be changed with no harm to the game play, therefore it is not a defining facet of the system. IMO.
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But do you limit experience gains to skills that have actually been used during play, or some other reason can be given to why they've increased?
To me the tick-system is also part of what defines BRP to me, but that's not to say other systems won't work too.
(I once played AD&D (I was desperate), and played a dwarf noble travelling with a party through a dessert. I mostly sat in my wagon and drank. At the end of the journey he became a skilled swimmer... And none of the other players found that strange at all!

)
Sverre.