I was never much into mainstream superhero comics... but I've been a fan of plenty of superhero characters... like The Shadow and Doc Savage and the Green Hornet...
I've had a campaign idea for a while about a city with a collapsed infrastructure (based on parts of Detroit I've been to) that is full of pulp era vigilantes jockeying for power. Some have 'powerz' but none of them are close to the ridiculous extremes of Superman/Thor/Green Lantern... they team up into loose gangs... good vs. evil is relative to outlook... kind of a gangland setting with powers tossed in.
Regarding the powers the superhero comics seemed to have cinematic logic that altered the character's powers depending on the need of the story... in ways that wouldn't transfer in solidly quantifiable ways to any game system.
But I've been really interested in 'grittier' storylines and systems like Godlike and Wild Talents and some of the 'pulp' systems. Taking real world physics into account somewhat and making the heroes a lot more three dimensional as well... they can kill or be killed... can dwell in the gray areas.
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