Thread: Superhero games
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Old November 27th, 2007
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Simlasa View Post
'Pulp' is a pretty open description... not really a genre or a style, though some people nowadays assume it to mean a high-flying, gonzo, kitchen sink of tomfoolery...
If I wanted to play cinematic games Spirit Of The Century seems to be the darling-boy for that right now over on RPG.net...
But some folks (like me) don't like cinematics...
I don't want 4 color superhero games but do like the idea of gritty games centered on vigilantes with odd powers... some of them might wear spandex but that won't keep them from being turned into pulp.

BRP seems well suited to that sort of thing.
I was thinking of pulp as in the style of 1920s-30s fiction. Since you listed the Shadow in your concepts SotC came to mind, since it is designed around that style era. Another nice thing is that SotC is derrived from FATE, which has a much gritter damage track.

If you want gritty with superpowers, then games like CORPS come to mind. Even BRP might work if you keep the power levels down.

Another option would be the approach for horror adventures. That is add/pervert a non-super RPG to handle powers.


Personally, I like cinema style, or "pulp style". For something like the Shadow or Green Hornet (the latter I wrote up stats for in SotC), SotC would be my first choice. The system allows you to pull off the sort of things that happen in the pulps. For instance, the "Master of Disguise" stunt lets a PC drop out for awhile, and then take over an nameless NPC, unmask and reveal himself. That's perfect for the Shadow.
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