Quote:
Originally Posted by Simlasa
I'm picturing some meta-game campaign system that charts the gains/losses in support for the various gods... and distributes power accordingly...
"Zeus used to show up all blood and thunder... and throw lightning bolts... but now that everyone has switched to Zoroastrianism you only see him once in a while... his toga is dirty and all he does is try to grope the farmer's geese."
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There was an RPG that did that a few years back. PCs played gods and vied for worshipers/power.
as a side note, Warpworld is set in just such a world, a future Earth, but where the costs for doing miracles is high, so the gods try to impress on a budget.