If this is the direction people prefer the game to go in, then it will probably be what happens. The original intent of the setting was two things. One I spent the summer in Berlin and was fascinated by its history, especially the pre-wall years and I wanted to play a game that began before the wall went up, but during the adventure the wall was built. (it did originally go up over night).
Second I wanted to play CoC and not have my players know it was CoC. So the original book was meant to throw off the players and have them think we were playing cold war espionage and just have them wind up getting eaten by mythos monsters.
I personally would rather the game be mainly pulp-noir-espionage with the horror being mainly mad science, mad men and serial killers hiding amongst the backwall of the cold war and espionage world.
Even in my normal CoC games I always had my PCs involved in normal everyday adventures, like solving normal crimes, dealing with everyday events and then about every 3 or 4 adventures cuaght up in mythios crap.
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