Quote:
Originally Posted by seneschal
Based on the discussion so far, it sounds like a BRP supers system would have a "feel" similar to Palladium or V&V. That's fine if you're portraying costumed crimefighters or pulp heroes armed with weird science gadgets. It might not work quite so well if you're wanting to play Superman or the Fantastic Four. I've personally never been fond of "grim and gritty" comics. If I want realism I'll read the newspaper. Superhero stories are supposed to help you escape reality. 
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Its not quite that bad.
Superworld could do a credible job of handling low to middle end Marvel characters reasonably well; there were some changes in what running out of hit points meant, and a power that allowed you to buy extra hit points (and that was clearly meant to be virtually universally used) that buffered some of BRPs more harsh systems. It was actually fairly unlikely to die in a superfight with those in use unless someone was deliberately setting out to kill you. And the range of powers in the standalone version of
Superworld was fairly large, and you got to chose them out of a point pool, so you didn't have some of the random silliness that could result in V&V or HU. It just didn't work well for really high powered supers (in a
Different Worlds article some years ago, Steve Perrin had some telling comments about the difficulty he had putting together a credible Magneto for the X-Men examples he was doing) or those with an extremely wide range of powers (you'd have difficulty even doing a lower powered version of Green Lantern because of the variety of powers they exhibit). But within that range, it was actually a pretty credible Bronze Age supers game.