Perhaps the biggest challenge has less to do with game mechanics but with game style. For instance many RPGs need to work some sort of balance of power between characters, or at least between the PCs and their opponents.
Supers games don't. Batman just isn't in the same league as Superman (okay, they are both in the Justice League), and can't really compete with him. In the comics they get around this by having Batman use his brains. Even that is bending things a bit. Supes is supposed to be very intelligent, but acts like a musclebound idiot most of the time. For instance he has superspeed, but tends to rely on his invulnerabilty-thus he get shot with the kryptonite bullet. Or he pauses when someone threatens a civilan despite the fact that he has 100 differernt ways to disarm/defdeat a foe before they could carry out the threat.
Now most RPG rules aren't really set to to give the right advance for handling such situations, and a "similationist" RPG i probably going to backfire on such applications.
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