Quote:
Originally Posted by fmitchell
If you've seen Truth & Justice from Atomic Sock Monkey, the author explicitly tries to reproduce these sort of plot-dependent powers. Not to delve too deeply into the rules (what there is of them), every use of power is a roll against that power's rating. So, you can pit Superman's "Kryptonian Physique" +6 against Batman's "Gadgeteer" +6 directly, and the odds would be 50/50; if Supes won, he'd knock Bats for a loop (but not actually drive his fist through Bats' body, as he might in real life); if Bats won, he'd have some secret weapon in his utility belt that hurt Supes for that round.
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Yeah, that's sort of what I think soltakss was hinting at with HeroQeust. A few other RPGs doe the same (I'll risk mention SotC again).
But, the thing with Superman is that his Physique is a lot higher than Batman's Gadgeteer, so it's still a non-contest.
THe comics can pull this stuff off by putting in challenges that are geared towards Batman's strengths. For instance, Batman can hack into a network to find a vital clue, Superman can't. THat is something that RPGs can mimic easily, with a good adventure and GM.
What RPGs have problems doing, on the other hand, is dumbing down, or restricting Superman from doing something else that would make Batman superfluous to the adventure. For instance, using X-Ray vision or telescopic vision to look through the building and read the info right off the villain's screen.
One reason why the Flash got iced in the DC universe was that he is hard to work in a team environment. Basically, he could zip off to the problem, and fix everything at superspeed, before the others arrive.