Quote:
Originally Posted by fmitchell
Truth & Justice conflicts are very abstract, with only a limited number of values that a "Quality" can take. The base PDQ system has only five levels: Poor, Average, Good, Expert, and Master. T&J adds "normal scale" and "super scale" to the mix, where a "normal scale" Master quality can sometimes compete with a "super scale" Average quality.
So, according to the rules, Batman can have a "super scale" Gadgeteering that's the same as Superman's "super scale" Kryptonian Physique. If the GM buys the argument that they compete on an equal footing -- e.g. Batman prepared a few anti-Superman gadgets, or has an "undefined" gadget to play -- then the odds are 50/50.
T&J, and the base PDQ system, resemble HeroQuest with far more radical simplification. PDQ Qualities are more like HeroQuest Keywords than abilities.
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Sounds sorta FUDGE based. Much like FATE and SOtC.
But with those games, while the character creation rules would put them on the same footing, a write up of the characters wouldn't. Supermans Physqiue would probably, in FATE/SotC terms be beyond the normal +5 cap.
Of course, he is the definitive extreme example. The smaller the degree of difference, the easier is is to make it work.
But FATE/SotC is more narrative/storydriven than number cruching anyway, so such a spread isn't as big a factor. In BRP a +8d6 damage bonus is hard for someone without super hero type armor to handle.