Thread: Superhero games
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Old November 29th, 2007
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Originally Posted by fmitchell View Post
Truth & Justice conflicts are very abstract, with only a limited number of values that a "Quality" can take. The base PDQ system has only five levels: Poor, Average, Good, Expert, and Master. T&J adds "normal scale" and "super scale" to the mix, where a "normal scale" Master quality can sometimes compete with a "super scale" Average quality.

So, according to the rules, Batman can have a "super scale" Gadgeteering that's the same as Superman's "super scale" Kryptonian Physique. If the GM buys the argument that they compete on an equal footing -- e.g. Batman prepared a few anti-Superman gadgets, or has an "undefined" gadget to play -- then the odds are 50/50.

T&J, and the base PDQ system, resemble HeroQuest with far more radical simplification. PDQ Qualities are more like HeroQuest Keywords than abilities.
Sounds sorta FUDGE based. Much like FATE and SOtC.

But with those games, while the character creation rules would put them on the same footing, a write up of the characters wouldn't. Supermans Physqiue would probably, in FATE/SotC terms be beyond the normal +5 cap.

Of course, he is the definitive extreme example. The smaller the degree of difference, the easier is is to make it work.

But FATE/SotC is more narrative/storydriven than number cruching anyway, so such a spread isn't as big a factor. In BRP a +8d6 damage bonus is hard for someone without super hero type armor to handle.
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