Quote:
Originally Posted by Atgxtg
But FATE/SotC is more narrative/storydriven than number cruching anyway, so such a spread isn't as big a factor. In BRP a +8d6 damage bonus is hard for someone without super hero type armor to handle.
|
Which I guess goes back to an earlier point, that PDQ, FATE, and HeroQuest primarily attempt to "simulate" stories, while BRP (among other systems) tries to model the real world in some way. (Didn't RuneQuest get a thumbs up from the SCA for their combat system.)
One way I can see making BRP supers work is to restrict either the level or kind of powers the PCs and powered NPCs have. For example:
- All PCs have the same number of Hero Points to buy powers, and gain additional Hero Points at more-or-less the same rate. Super-powered NPCs are all comparable to the PCs, except perhaps for a Big Bad.
- All the PCs could strain at the limits of realistic human achievements, aided by slightly implausible technology, a la most pulp heroes or the Watchmen (minus Doctor Manhattan). NPCs could be ordinary humans, extraordinary humans, or low-powered superhumans.
- Only certain types of powers exist, e.g. psionics, elemental control, power rings, Superman-like abilities.
- All powers have a rating like T&J Super Qualities or HeroQuest Abilities, perhaps on a percentile scale; roll against a fixed difficulty to perform miracles with normals, or opposed against supers who have comparable or diametrically opposed powers.