Thread: Superhero games
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Old November 29th, 2007
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fmitchell fmitchell is offline
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Quote:
Originally Posted by Atgxtg View Post
I think that a RPG rules should work in an appropriate fashion to mimic the genre or setting that it is being used for. THe setting should not be shoehorned to fit the system. ... I think the way to handle things, is to mirror the comics. The GM should make sure that there are challenges for each hero, and that some things require multiple heroes to resolve.
The last bullet point was porting the Truth & Justice method of handling powers to BRP. That is, rate powers on their narrative effect, rather than their practical effect. Tossing around buildings is easy; hurting another super is hard. (The tricky bit is interfacing normals and supers. I haven't really worked that out.)

Since T&J, I think, does the best job of handling wildly different power levels of any superhero game I've seen, that might be the way to go.
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