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Old November 29th, 2007
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Jason Durall Jason Durall is offline
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Join Date: Oct 2007
Location: Austin, TX
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Quote:
Originally Posted by Atgxtg View Post
WoW Superworld used a different Damage bonus forumula (+1d6 for each 10 points of STR OR SIZ over 14, not both). Just wondering, but how will that worl in BRP?
I decided to stick with the one damage chart, for consistency's sake. A superpower sourcebook might offer an alternate chart.
Quote:
Originally Posted by Atgxtg View Post
Has the cost for stats been tweaked (like sat 2-1 for STR), has the Hero Point formula been changed (from sum of stats), or do we just live with the lower damage?
I don't have the m.s. handy, but I think the answer to your question is that stat point costs were changed, and that lower damage is a necessary fallout from the standardization of the damage modifier table.
Quote:
Originally Posted by Atgxtg View Post
On a related note, based on WoW it was impossible for any character to be able to lift a Tank (SIZ 150). Will BRP use the same SIZ chart as Superworld (WoW) or a different scale (like the stand alone Superworld RPG) so that we can get comicbook level heroes?
The SIZ chart is a synthesis of the SIZ charts from a few BRP games. Some vehicles have had their SIZ adjusted.

(I find the inconsistency of how SIZ scales relative to itself, and between BRP games, to be the second-most frustrating attribute of the system.)
Quote:
Originally Posted by Atgxtg View Post
Is there a note for dialing up/down the power level for heroes. Something like 2x Hero Points for more powerful characters, and so forth?
Yes. There are four "levels" of play. Normal, Heroic, Epic, and Superhuman. The default character points for each level differ tremendously.

There is also an optional rule for a standardized point total for all characters rather than the sum of all rolled characteristics (which further polarizes characters with "good" vs "poor" characteristic totals). Point-buy characteristics are also a suggested optional system to level things out.
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