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Originally Posted by Atgxtg
WoW Superworld used a different Damage bonus forumula (+1d6 for each 10 points of STR OR SIZ over 14, not both). Just wondering, but how will that worl in BRP?
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I decided to stick with the one damage chart, for consistency's sake. A superpower sourcebook might offer an alternate chart.
Quote:
Originally Posted by Atgxtg
Has the cost for stats been tweaked (like sat 2-1 for STR), has the Hero Point formula been changed (from sum of stats), or do we just live with the lower damage?
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I don't have the m.s. handy, but I think the answer to your question is that stat point costs were changed, and that lower damage is a necessary fallout from the standardization of the damage modifier table.
Quote:
Originally Posted by Atgxtg
On a related note, based on WoW it was impossible for any character to be able to lift a Tank (SIZ 150). Will BRP use the same SIZ chart as Superworld (WoW) or a different scale (like the stand alone Superworld RPG) so that we can get comicbook level heroes?
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The SIZ chart is a synthesis of the SIZ charts from a few BRP games. Some vehicles have had their SIZ adjusted.
(I find the inconsistency of how SIZ scales relative to itself, and between BRP games, to be the second-most frustrating attribute of the system.)
Quote:
Originally Posted by Atgxtg
Is there a note for dialing up/down the power level for heroes. Something like 2x Hero Points for more powerful characters, and so forth?
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Yes. There are four "levels" of play. Normal, Heroic, Epic, and Superhuman. The default character points for each level differ tremendously.
There is also an optional rule for a standardized point total for all characters rather than the sum of all rolled characteristics (which further polarizes characters with "good" vs "poor" characteristic totals). Point-buy characteristics are also a suggested optional system to level things out.