Quote:
Originally Posted by Shaira
One other question occurred to me: the spells in WoW were always very "compressed", ie they did multiple things where other games would have used several separate spells.
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Does this kind of thing still hold with the BRP system? In WoW it was the rationale (AFAIK) behind the fact you could only hold in mind INT/2 spells - you wouldn't really need more than 9 if they were all that multi-purpose!
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The goal with the inclusion of the
Magic World spells was to provide a very simple magic system with a lot of flexibility in what each spell did, rather than a long list of spells.
The system is transparent enough, and modifications easy enough, to make any "decompression" of effects pretty easy for a GM to do.