I think we are reaching a common ground.
I for one will say that I think the stress on combat has less to do with it being more sutiable as a group activity then the fact that RPGs grew out of wargames.
Many RPGs tend to treat combat as interesting and exciting, and everything else as a distraction. In fact, other activities are often penalized by the way such games award experience. For example, negotiating a peace treaty, or saving someone's life on the operating table aren't rewarded as well as knocking off a half dozen goblins.
It is all about challenges, an consequnces for failure. Often combat is exciting because the stakes are high (in many games, if you loose, you loose your character). Tension can build, the situation can escalate, and so on. If we add other forms of conflict, and give them rewards and consequences then they can be exciting, too.
I thing the major obstacle is that such an approach is relatively new, and many GMs just don't consider it. That one reason why STR and DEX are so important in RPGs, while INT and APP aren't. In the real world a high INT and APP can do a lot for you (or get other to do a lot for you). In most RPGs an 18 APP/CHA isn't nearly as good an an 18 STR.
Last edited by Atgxtg; November 29th, 2007 at 21:41.
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