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Old November 29th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
It has to do with ballistics. Certain Class rated vests will stop certain slugs. With BRP, since the impale effect is double damage, then it results in a shot being able to penetrate twice the AP protection. This means than a 45 bullet that impales (2d10+4) penetrates better than a 30.06 (2d6+4). That's messed up. Likewise a .32 caliber bullet that implales has the penetrating power of a M16!
If you're not literal minded about it, that just means the impaling shot will transfer some energy in, not that it literally penetrates. Given some of that almost always happens (which is why bruising and cracked ribs frequently result at close ranges) I don't see that as a big problem.

Quote:

As a side note, this would be one way to distinguish between archaic armors and modern ones. That way a 5 point ballistic vest could stop a bullet better than might stop a bullet better than a 7 point shirt of maille.
Well, often its the opposite; ballistic armor (especially without plates) should be really _poor_ at stopping most non-ballistic attacks.

Really, part of the problem is that damage values to living things aren't quite the same as to inanimate objects, and "structured" objects (those with working bits) are somewhere inbetween.

Last edited by Nightshade; November 29th, 2007 at 21:47.
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