Quote:
Originally Posted by drohem
It has to do with group dynamics and GM styles. Our group does enjoy combat and it's a major part of most adventures. However, we do reward for roleplaying, creative thinking, and non-combat solutions.
I don't want to sound agist, but I think it's also a function rpg maturity.
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I'm not sure that really has that much to do with it, honestly, though combat oriented adventures are likely to be what most people start with; but they're also often what some of the longest running groups I've ever heard of still mostly focus on.