Thread: Superhero games
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Old November 30th, 2007
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Originally Posted by soltakss View Post
Look at the comics. Many of them are combat-intensive, or the ones I used to read were. Ditto the films. Spiderman getting lumops whacked out of him, batman cracking heads, even Daredevil liked to mix it.

Combat has always been a big part of SuperHero comics and should be a big part of SuperHero games.

There are, of course, other things that are good fun. If you play The Nerd then you will be good with computers and science stuff; if you play The Whizz then you will be good at travelling quickly; if you play The Brain you will be good at problem solving and planning.

But, at the end of the day, it comes down to taking out SuperVillains and that may well involve combat.

Oh, sure. But with team comics, things are presented so that each of the heroes contributes. The reason are pretty simple. Each fan has his or her own favorites, and expects to see them strut their stuff in a team.

If Superman were to take out all the villains in a couple pages at superspeed, it might be very logical, but not very satisfying to the Batman and Wonder Woman fans. Nor would it be very dramatic.

I think to play in a particular setting or genre, the GM needs to use rules that mirror the game reality rather than adjust the reality to fit the rules.
The comics can do a lot of things to keep the group of heroes working as a group, and many of those ides would would well for gamers. The trick is getting a more powerful PC to go along.


But heroes in the comics do thing other that combat too, and that is something that is often lacking with RPG groups.
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