View Single Post
  #31 (permalink)  
Old November 30th, 2007
Jason Durall's Avatar
Jason Durall Jason Durall is offline
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 741
Default

Quote:
Originally Posted by Atgxtg View Post
You posted earlier that the Characteristic rolls (Ideal, Luck, Charisma) would play a bigger part in BRP, with roll for all stats included. Can you give some examples ?
Almost all stats. There is no characteristic roll for SIZ, of course.

We wanted a quick characteristic check when no obvious resisting force presented itself. Making characteristics more important in regular play was an important goal. Like using an Agility roll (DEX x 5) when doing something like that "balance an egg on a spoon while walking" game.

For example, here's the text from the description of the Stamina roll (CON x 5):
Based upon CON, Stamina rolls measure endurance. Use a Stamina roll whenever physical or intestinal fortitude is in question. To list a few examples, a Stamina roll might determine whether or not your character can stay awake all night, or endure seasickness, ill-prepared food, or strong drink with no ill effects.
None of them seemed as "important" as determining the POT of an opposing force. For seasickness, do you do a resistance roll versus the POT of the sea's motion? It seemed easier to just call for a characteristic roll.
Quote:
Originally Posted by Atgxtg View Post
Are there some specific things that the Characteristic rolls are used for, or are they a default roll for when there is nothing else that applies, as in the past?
Pretty much.
Reply With Quote