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Originally Posted by Atgxtg
Probably because some group never mature. I know one group that has played D&D for 30 years. The current GM has been removing all the 3.0 and 3.5 rule changes and is running it more and more like the way he ran AD&D 20 years ago. 95-99% of any XP awards are for combat, and character interaction and role-playing is viewed as slowing the game down.
Sadly, most other D&D player's I've seen aren't any better. All pay lip service to role-playing, and acting in character, but most adventures are little more than the old "Room/Monster/Treasure". Most "role-players" simply add a reason why the group is going through lotting the dungeon but the rest is the same.
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I think what I'm doing is delicately suggesting that this is less an issue of maturity than whether one's tastes change over time. Some of the most role-playing intensive groups I've ever seen were fairly young, but I'd hardly have qualified them all as "mature"; they were simply focused on a different part of the game. Its quite easy to have a roleplaying adventure that's not combat oriented but still pretty immature in any general meaning of the term.
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I can think of several that do, but most have chose to simply the advancement. I don't think it was a move towards roleplaying as much as a move away from calculators. For example, even D&D derived games like Palladium don't calaculate XP per monster, but simply by encounter.
But most groups I see focus on the combat. Not so much by choice, but becuase that's the only thing that is presented as exciting.
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I'm still unconvinced that for _group_ participation, much else is.