Thread: Chaos!
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Old November 30th, 2007
Aycorn Aycorn is offline
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Join Date: Oct 2007
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The concept of gods getting some (not necessarily all) of their power is, I think, a pretty old fantasy trope - the idea that when men no longer believe in the gods, their power on earth will fade away. Check out the 1963 film "Jason and the Argonauts" for example.

I've read the infamous Primal Order and boiled it down to about 10-12 pages of usable rules for a campaign I would play. Basically a god has "flux," which functions a lot like POW in RQ, and gods get it in thousands of points. They have a certain amount automatically generated (just by being a god), and that amount is increased by such things as how many worshipers they have, how many priests, how many temples, etc. Thus, a popular god is more powerful than an unpopular one - o.t.o.h, a less popular god is not powerless nor does it cease to exist.

I like this for a fantasy setting. It's not "real-world," nor is it the only possible model - it works if you've got a scenario where (a) gods are real (b) they're active in the world (c) they're interested in some semi-concrete form of power.

I also think it works neatly with both the RQ and Stormbringer religion models.
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