Thread: Superhero games
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Old December 1st, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
But with RPGs part of the fun is simulating a setting. Of course, you can always model a superhero camaign off of a TV show or film adaptation.
I don't think that means it has to work out precisely like the setting to be effective; a set of PL 12 Mutants and Masterminds characters might not have as varied a power level as some versions of the JLA, but that's not going to change the feel of the setting materially. And frankly, some settings just make bad games for any number of reasons (the biggest being that they don't support group play, which I still maintain is a necessary component for most gaming groups).

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I can accept that too. When I was younger I ran a camapign where we had, of all things, a girl. At one point much of the campaign was fouced around some players "conquering" the girl (both in and out of character), than combat or any other aspect of the camapign. While role-playing was heavy, said group was far from mature. We were also 14.
I was dancing around a bit, but that is sort of what I was refering to. Honestly, most of the time when I see someone talking about the "maturity" of their play style, it usually translates into an opportunity to look down their nose at styles they no longer play. To say that makes me roll my eyes a bit is--an understatement.

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Sure, lots of thing are. It isn't the combat that is exciting, its that combat is presented as a challenge, and has risks. If something is presented as a challenge and with risks and rewards, it can work effectively.

For example, many CoC adventures aren't focused around fighting Mythos nasties, but preventing such a conflict. Likewise PCs aboard a run away train, or trapped in a buring building can all be good alternatives to combat.

Its the conflict and elements of risk, danger and reward that are exciting.
The problem is that most of those things when examined are one or two people doing anything that matter, and the rest trying not to get killed while they do. That sort of thing palls quite quickly for most people. Its actually very hard to find a useful activity where a group all actually _contribute_.
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