You can have cavern-crawls in different kinds of games with no problem whatsoever. In Sci-Fi games they are Bug Hunts, in SuperHero games they involve hitting the Super Villain's Secret Complex and so on.
The old-style Dungeon Crawls are a bit different in that you had vastly different creatures in close proximity with no logical reasons why they'd be there. Hopefully, people put more thought into the reasons why things are in complexes. But, there's nothing inherently wrong with going through a complex like a dose of salts.
I've got a real problem with the attitude that such-and-such a scenario-type is bad and so-and-so is good. I've played excellent scenarios of many different kinds and bad scenarios of many different kinds. Personally, I don't particularly like playing in detective scenarios, but I have done some that were really good.
The best scenarios are a combination of several scenario-types.
Also, combat-light scenarios are not always about roleplaying. They can turn into problem-solving or detective or gadget-making scenarios instead.
It's hard to generalise over what is a good roleplaying scenario, except to say that a good scenario is one that the GM and players enjoy.
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