Thread: Weapon damage
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Old December 2nd, 2007
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Kloster Kloster is offline
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Quote:
Originally Posted by Trifletraxor View Post
With the RuneQuest weapon tables, my players usually chose the same weapons over and over, because some weapons due to less damage or armor points just became filling on the weapon table.

Bows f.ex did 1d8+1. A throwing knife, dagger, axe or spear did less damage and had shorter reach, so why would anyone choose those missile weapons? The heavy crossbow was sometime employed due to its high one-shot damage, but the other crossbows where too slow for use (the one that didn't had puny damage so no reason to use it). Among the bows, the composite bow was the one who where always chosen.

Missile weapons showed this very well, but the same also applied for the melee weapons (though not as strongly). Some weapons where never chosen. With the STR and DEX requirement being as low as they where, there was really no reason not to pick a bigger weapon.

...

So long as I've played, none of my players have used a scimitar unless forced to due so, because the broadsword is just better.

Anyone else who've had this problem?

SGL.
Nope, We always start with cultural weapons, and players tend to keep the weapons they started with. For the secondary weapon, we tend to choose the lowest ENC on what is available when we shop, so we had Axe, Kukri, Gladius, Broadsword (for a big barbarian whose main weapon was a poleaxe), dagger.
For missile weapons, I have personally used longbow, composite bow (in Prax and Pent, I think no other is available), heavy crossbow, repeating crossbow, javelin and plumbata (and thrown a lot of the hand weapons I have used: Dagger, hatchet, short spear among others).

Runequestement votre,

Kloster
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