Quote:
Originally Posted by Nightshade
That was really part of my point above; groups that don't do much roleplaying amidst their combat aren't going to do so just because there's less combat; they'll just focus on the mechanical/game parts of whatever's being done instead. Conflating combat/non-roleplaying and noncombat/roleplaying not only doesn't match reality, I think it misses the point.
And the point is that people get different things out of roleplaying games. For some, they _are_ primarily games with a patima of roleplaying on them and some characterization to give the game context. For some they're essentially just a dollop of resolution mechanics on top of a largely roleplaying and interactive experience. And spaces in between. But to refer to one or the other as "more mature" or "more sophisticated" is to confuse one's own taste with a universal value, and I really think the hobby would be better if people got over that.
|
I think you are missing the point. Your whole argument in this thread and in the Kepping MAgic from overpowered fighters thread is that balanced power levels are needed to make an RPG work. THey are not.
Everything should not be power balanced just because SOME people only want to fight. That is them forcing their style of play upon everyone else, including game designers.
I never said that people should, or have to play one way, only that there are other ways to address problems outside of keeping everything balanced. Play balance is an illusion, anyway.