Quote:
Originally Posted by Simlasa
I like fmitchell's ideas... a book with guidelines for creating creatures and their habits/ecologies... with maybe a sample beastiary... would probably be the most use to me... and the most inspirational for ideas.
A big book of random fantasy monsters not so much... though it might be fun to look at I probably wouldn't use many of them.
Most of the fantasy settings I've made up have tended to really veer towards being low-tech science fiction settings with some supernatural elements tossed in... meaning the creatures shared common morphologies scattered across various niches, rather than just being randomly dispersed and not at all similar to each other.
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Yep. I am doing the same. This creates the necessary authenticity for a good game. Thats why I think that a "monster manual" with generic monsters is not very useful. The basic list of the DBRP book is probably enough to start with. More specific monsters should be described in the various settings.