Quote:
Originally Posted by Nightshade
The problem for most people was that once you hit the penalty part, constantly having to subtract varying values got tedious. Yes, its a part of the system, but there are plenty of times when you could normally just look at a skill as listed and use it as-is. Having to do the math, even if it isn't hard math, round after round could get old.
|
No. As some others have explained for their case, most of the time you just tick your fatigue tally. You have to check only if the roll is close to your real skill value AND the combat has already had quite a long duration.
Except for the occasional miss by 1 or 2 percent, the only real influence I can remember is a memorable (for me) fight where most of the participants were nearing exhaustion (negative FP equaling starting value), and were taking breath to regain 1 or 2 FP , just to be able to strike without passing out.
This fight was one of the most tactical and interesting I ever had, because we all had to outthink our adversaries, to use all our capabilities, to exploit the terrain, just to avoid losing our lives.
I liked.
Runequestement votre