Thread: Superhero games
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Old December 4th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
You are the one who is setting your style above others.
Nonsense. I'm saying something that _resembles_ my style is the majority, and designers that ignore that have decided their game is only going to cater to a subset (IMO not a huge one) of the hobby.

I'm not going to bother to respond to the rest of this because Lord Twig expressed it as well as I could, and doing so would be repetitive. The fact someone else understood my points perfectly suggests to me that you should perhaps read them without the filters of your biases here. Come back and talk to me if you actually want to engage with my points rather than what you're projecting onto them.

(Though as an aside, in regard to superhero gaming _specifically_, I think a game that ignores or downplays combat significantly is largely a failure to emulate its source material. That doesn't mean every superhero story is all about fights, but I'd bet if you grabbed any random 20, 19 of them would have a combat of some nature in them. That doesn't mean there's anything wrong with games like Capes that are emulating this structurally rather than with literalist resolution; but I doubt seriously that would be satisfying to the majority of people wanting to play a superhero game, no matter how much better it emulates some parts of the experience).
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