Quote:
Originally Posted by Nightshade
(Though as an aside, in regard to superhero gaming _specifically_, I think a game that ignores or downplays combat significantly is largely a failure to emulate its source material. That doesn't mean every superhero story is all about fights, but I'd bet if you grabbed any random 20, 19 of them would have a combat of some nature in them. That doesn't mean there's anything wrong with games like Capes that are emulating this structurally rather than with literalist resolution; but I doubt seriously that would be satisfying to the majority of people wanting to play a superhero game, no matter how much better it emulates some parts of the experience).
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But the key difference is that comice don't take a reasaltic approach to handling combat. Fights are as often as not, unbalanced, and heroes rotutinely beat more powerful adversaries through wits or luck.
BRP doesn't model that well. A PC hero who goes up against a much stronger foe is going to get smashed. In the comics such heroes either don't get hit, or if they do, they only take relatively minor injuries. In some cases (like being hit by an angry Hulk or Solomon Grundy), even a broken arm can be considered a minor injury.
Balancing off the encounters isn't the best way to handle things. It's better to be true to the material that to the system.