Thread: Superhero games
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Old December 4th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
But the key difference is that comice don't take a reasaltic approach to handling combat. Fights are as often as not, unbalanced, and heroes rotutinely beat more powerful adversaries through wits or luck.
I don't see that as any different than most adventure fiction.

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BRP doesn't model that well. A PC hero who goes up against a much stronger foe is going to get smashed. In the comics such heroes either don't get hit, or if they do, they only take relatively minor injuries. In some cases (like being hit by an angry Hulk or Solomon Grundy), even a broken arm can be considered a minor injury.
I don't recall saying that BRP was a particularly good choice by itself for superhero game. However, there are ways to tweak the system to make it a better one.

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Balancing off the encounters isn't the best way to handle things. It's better to be true to the material that to the system.
And that's entirely a matter of taste and expectations.
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