Quote:
Originally Posted by Nightshade
I will put bets this just means in practice it gets missed fairly often.
|
I won't take that beit either. Being the guy who ran such, it did get missed a bit. Especially when people were bleeding to death, someone was tryting to get off a haeal, while other were trying to get off the last hit.
But, to be honest, it really didn't matter too much. Gnerally a 5% error in the hit percentages either way wasn't that big a deal.
To me, the bigger pain in the butt bookeeping wise, was magic. Everyone cast differernt spells in differernt rounds, then having to keep track of when what wore off of whom.
I think the easiest method (other than ignore fatigue entirely), is to roll after a fight (or maybe before and after, if the group has been active) and apply a penalty then. Realistically, it is almost impossible for someone to pass out from fatigue while fighting for their life. Adrenaline will keep them going. They will probably "crash" after the fight, but really no one is going to fall over from the weight of a breastplate when someone's swinging an axe at them. Not when most fights rarely last more than a minute or two.
You could even force a roll when a hit location gets reduced to 0. People do pass out from pain.