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Originally Posted by Lord Twig
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I think BRP would do a good job of supporting a more grim and gritty or street-level superheros, and that could be pretty cool.
That kind of goes along with Atgxtg's point of not forcing the genre to fit the system, but fit the system to the genre. So, don't try to force High Fantasy or High Superheroics to fit with BRP, focus on what BRP does well. Think of heroes like Batman, Daredevil or the Punisher. Marvel's Cloak and Dagger would fit pretty well too. I'm sure there are more examples out there.
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I think that concept was raised 6 or 7 pages ago. Yeah, that would work with BRP. Characters like Captain America, and Batman are the easiest.
Generally as the characters get more powerful the problems lie in BRPs all lethal combat system. Even a Batman level punch for 1D3+1D6 is a bit hard to swallow in BRP. I think even a "grim and gritty" Supers campaign needs to address the "killer punch" issue.
Superworld (full version) had Energy points and a few other ways to tone down the lethality of the game. Personally, I'd be in favor of making punches, etc. non-lethal damage that gets taken off of general HP, and causing unconsciousness, with only a little (if any) real HP damage.