
December 5th, 2007
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Senior Member
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Join Date: Nov 2007
Location: France
Posts: 429
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Quote:
Originally Posted by Atgxtg
I think mostly becuase it is very, very easy. I'd say easier than most other fatigue systems. Probably not that useful, but easy.
IMO, fatigue isn't as big a deal as (over)encumberance.
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That's also what we thought, and that's why we used the default rule:
easy to use.
Quote:
Originally Posted by Atgxtg
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It's a solid method. A few games use fatigue levels, and that works out okay, too. Doing something strenuous requires a test, and the more strenuous the more difficult or often the test.
I also liked the way the James Bond RPG handled it. You got so many minutes of activity, based on stats, and then you were exhausted and suppered a penalty (about 1/2) to rolls. In extreme cases (like in the outback on a hit day) exterion counted at a faster than normal rate.
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It also works.
Runequestement votre,
Kloster
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