Thread: Fatigue...
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Old December 5th, 2007
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Kloster Kloster is offline
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Quote:
Originally Posted by Atgxtg View Post
I think mostly becuase it is very, very easy. I'd say easier than most other fatigue systems. Probably not that useful, but easy.
IMO, fatigue isn't as big a deal as (over)encumberance.
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That's also what we thought, and that's why we used the default rule:
easy to use.

Quote:
Originally Posted by Atgxtg View Post
...
It's a solid method. A few games use fatigue levels, and that works out okay, too. Doing something strenuous requires a test, and the more strenuous the more difficult or often the test.

I also liked the way the James Bond RPG handled it. You got so many minutes of activity, based on stats, and then you were exhausted and suppered a penalty (about 1/2) to rolls. In extreme cases (like in the outback on a hit day) exterion counted at a faster than normal rate.
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It also works.

Runequestement votre,

Kloster
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