I don't know of one game that was improved when it was 'overhauled'. Think about it and then name one. Usually they lose whatever appeal they had and become unwieldy. GURPS, HERO, D&D; all became bloated monsters and accountants' nightmares. BRP is fine as it is, GURPS was better when it was TFT (and up through 3rd ed.), HERO was better when it was Fantasy Hero, D&D was better (except for the basic resolution) in earlier incarnations. And look at MRQ. 'Simple' isn't necessarily 'best', what I am saying is that frequently in 'improving' a game that special 'something' gets lost. When you have something good it is sometimes better to just let it be and accept whatever warts it has...most of the time, in my experience.
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