Quote:
Originally Posted by Atgxtg
Superworld (full version) had Energy points and a few other ways to tone down the lethality of the game. Personally, I'd be in favor of making punches, etc. non-lethal damage that gets taken off of general HP, and causing unconsciousness, with only a little (if any) real HP damage.
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Because of the way death was treated (it only happened when you blew through from your hits to negative Con, and then you got a luck roll based on how much past that) I actually rarely saw anyone die in it; Con is a wide enough number that it was pretty likely you'd go negative but not negative enough.