Quote:
Originally Posted by Atgxtg
No it doesn't.
It's a stylistic difference. Sort of what I was referring to about the difference in eras. Back with RQ was written, everything was spelled out in clear, consistent terms. Spells lasted exactly so many turns, fatigue penalties were X% and so forth. Now a lot of gamers take a more open approach. For instance, I'd be more inclined to have spells with a duration last for a "scene" rather than X minutes and so on. It greatly simplifies play, with little to no downside.
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I'm not so convinced. While I'm not intrinsically hostile to that sort of structure in some games, I think it works better when there's a stylistic bias in the rules toward the dramatic and abstract than in something like RQ, which is biased toward the concrete.