Quote:
Originally Posted by Nightshade
I'm not so convinced. While I'm not intrinsically hostile to that sort of structure in some games, I think it works better when there's a stylistic bias in the rules toward the dramatic and abstract than in something like RQ, which is biased toward the concrete.
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Agreed. RMS has played some HeroQuest, so I think that sort of approach is second nature to him now.
HQ "ruined" him for normal gaming.

Personally, I liked the way Ars Magica handled durations, putting then in terms that were easily measured by people without timepieces (whats a minute without a clock?) like Sun (works until sunrise or sunset). Makes magic seem less scientific and more arcane.